Hi guys!
The particle/object collision based wetmap is good for most situations, but I have a project where there is a close-up shot of some water on concrete. In this example, although the water simulation is very high resolution, as the water spreads out on the surface, I am able to see wet streaks made by individual particles. The streaks are only visible for a moment before enough particles make contact to create a fully covered area. I wish that a wetmap could be created based on mesh coverage instead of particles. Any thoughts?
Mesh Based Wetmap
- BrianLooney
- Posts: 36
- Joined: Tue Jun 22, 2010 1:03 am
- Location: Sand Springs, OK
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Mesh Based Wetmap
Maxwell Render!
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