would be awesome to see realflow with a particle type which lets us create sand and stuff like that, and even better, solid walls like made of concrete which can break (could also be based on granular physics). The interaction of such a particle type with the existing fluids would be awesome...but a new meshing-method would be needed to get sharp edges on a crack in a wall, maybe also texture to displace the edges and inner surfaces of a shattered object. would be so awesome, since making granular stuff outside of rf is cool, but making it interact easy and fast (setup) with a rf sim is not convenient. and it would look much better if one could have it inside of rf (motions, the interaction). wetmaps etc....
is there an chance to see something like that in future releases?
Granular Fluids for solid, breakable stuff and sand
- DragonsSpirit
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