Kill motion

Is there anything that you would like to see in future versions of RealFlow?
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Oldcode
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Kill motion

Post by Oldcode » Sat Jan 28, 2012 3:04 pm

How about a function to stop all motion in particles for a truly calm initial state?

A lot better than waiting hours for a cup full of fluid to settle.

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Otuama
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Re: Kill motion

Post by Otuama » Sat Jan 28, 2012 6:57 pm

Hi. This can be done with scripting.

For example: http://vimeo.com/30118417
Otuama - Vimeo
'Strength does not come from physical capacity. It comes from an indomitable will.' - Gandhi

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Oldcode
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Re: Kill motion

Post by Oldcode » Sun Jan 29, 2012 7:42 pm

Thanks, I'll look into that.

But what I'd really like is something simple like a "Kill Velocity" button.

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Otuama
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Re: Kill motion

Post by Otuama » Sun Jan 29, 2012 8:57 pm

The only way that could be done is with scripting. A script could be made (and used as a button) which either brings up an emitter list window or affects all emitters. Then a mid range threshold could be used to slow down each particle.
Otuama - Vimeo
'Strength does not come from physical capacity. It comes from an indomitable will.' - Gandhi

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FlorianK
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Re: Kill motion

Post by FlorianK » Mon Jan 30, 2012 7:55 pm

There is a kSpeed Deamon, using the Limit and Keep option will not kill but settle particles. If you need that done from one frame to another, currently freeze() is the only option you've got.

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Otuama
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Re: Kill motion

Post by Otuama » Mon Jan 30, 2012 8:00 pm

Ah, of course. I forgot about the limit and keep. Ever since I've started scripting it seems no problem can be solved without scripting.
Otuama - Vimeo
'Strength does not come from physical capacity. It comes from an indomitable will.' - Gandhi

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Oldcode
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Re: Kill motion

Post by Oldcode » Tue Jan 31, 2012 4:30 am

Thanks guys! :)

I'll try that.

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