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Kill motion
Posted: Sat Jan 28, 2012 3:04 pm
by Oldcode
How about a function to stop all motion in particles for a truly calm initial state?
A lot better than waiting hours for a cup full of fluid to settle.
Re: Kill motion
Posted: Sat Jan 28, 2012 6:57 pm
by Otuama
Hi. This can be done with scripting.
For example:
http://vimeo.com/30118417
Re: Kill motion
Posted: Sun Jan 29, 2012 7:42 pm
by Oldcode
Thanks, I'll look into that.
But what I'd really like is something simple like a "Kill Velocity" button.
Re: Kill motion
Posted: Sun Jan 29, 2012 8:57 pm
by Otuama
The only way that could be done is with scripting. A script could be made (and used as a button) which either brings up an emitter list window or affects all emitters. Then a mid range threshold could be used to slow down each particle.
Re: Kill motion
Posted: Mon Jan 30, 2012 7:55 pm
by FlorianK
There is a kSpeed Deamon, using the Limit and Keep option will not kill but settle particles. If you need that done from one frame to another, currently freeze() is the only option you've got.
Re: Kill motion
Posted: Mon Jan 30, 2012 8:00 pm
by Otuama
Ah, of course. I forgot about the limit and keep. Ever since I've started scripting it seems no problem can be solved without scripting.
Re: Kill motion
Posted: Tue Jan 31, 2012 4:30 am
by Oldcode
Thanks guys!
I'll try that.