Deactivation and Hiding
Posted: Sun Feb 12, 2012 7:24 pm
				
				Another idea that came up working on my actual project. If you deactivate a node, this should automatically be hidden, too. In 99% of the cases, I do not want to see the objects anymore, I've previously deactivated.
This is especially problematic with meshes. I set them to Build > No, but if I don't explicitly hide the mesh afterwards it is still visible making it difficult to evaluate my current particle simulation.
			This is especially problematic with meshes. I set them to Build > No, but if I don't explicitly hide the mesh afterwards it is still visible making it difficult to evaluate my current particle simulation.