Animation and FPS change
Posted: Fri Jun 22, 2012 6:23 pm
If I change the FPS inside Realflow, the animations of objects I created inside Realflow also change to match the new FPS. Can I deactivate this anywhere?
I manually matched a container to a moving object with surface deformation, then I found the FPS to be wrong so I changed that. Now, the container I matchmvoved doesn't fit anymore and I am more than willing to throw stuff around here in the office.
Another thing:
Importing a scene that has e.g. 24 FPS via XML into an empty project that has 30FPS (because it is the default and it wasn't changed, yet) doesn't seem to change the project's FPS. That is also confusing and can be a source for errors. Either have the user confirm the framechange, print a warning that the scene has a different FPS...something. Anything else is no good idea.
I manually matched a container to a moving object with surface deformation, then I found the FPS to be wrong so I changed that. Now, the container I matchmvoved doesn't fit anymore and I am more than willing to throw stuff around here in the office.
Another thing:
Importing a scene that has e.g. 24 FPS via XML into an empty project that has 30FPS (because it is the default and it wasn't changed, yet) doesn't seem to change the project's FPS. That is also confusing and can be a source for errors. Either have the user confirm the framechange, print a warning that the scene has a different FPS...something. Anything else is no good idea.