Hi,
i do a lot of particle based simulation for food products, and the Render Kit Mesher is good-ish and fast, but it leaves a lot to be desired.
i do get a bit of artifacts, seems tha even when the poly size is say 0.02 i do get polys that are half that, usually on a 'cross' patten, which i can smooth to certain extent but they never quite dissapear.
i do use Frost when i can, so it would be great if Rf had a better mesher with more meshing algoriths and better control over the mesh smoothness.
cheers
Octavio
Mesher algorithms
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- Joined: Thu Aug 02, 2012 7:22 am