Hi, I just noticed that melt material is not able to applied for RKmesh in 3dsMax. (it's only for standard mesh)
It would be great that if it can be applied for RK mesh,too!!(now i'm doing it via frost though...)
and,
Is there any chance we can get Renderkit for Vray for 3dsmax in near future?
cheers,
TARo
melt material for RKmesh(for3dsMax) & renderkit for Vray?
- LuisMiguel
- Posts: 528
- Joined: Fri Jun 04, 2010 2:37 pm
Re: melt material for RKmesh(for3dsMax) & renderkit for Vray
Hi,
The melt material is taking the vertex weights from the mesh, but Renderkit meshes don't have this weight and for this reason you can not apply the melt material properly. There is a way to do it with maxwell. Take a look at this post.
https://luismma.wordpress.com/2012/09/2 ... h-maxwell/
About Vray, you can render the scene with Vray if you want. Only you'll need to show the mesh in the viewport (not for particles) and render it with the engine you want.
luisM.
The melt material is taking the vertex weights from the mesh, but Renderkit meshes don't have this weight and for this reason you can not apply the melt material properly. There is a way to do it with maxwell. Take a look at this post.
https://luismma.wordpress.com/2012/09/2 ... h-maxwell/
About Vray, you can render the scene with Vray if you want. Only you'll need to show the mesh in the viewport (not for particles) and render it with the engine you want.
luisM.
Re: melt material for RKmesh(for3dsMax) & renderkit for Vray
Thanks Luis!!! You always are the best!!!
[ and apologies for the name on the other post...X-( ]
Cheers!!!
[ and apologies for the name on the other post...X-( ]
Thanks for extra info, too!!LuisMiguel wrote:About Vray, you can render the scene with Vray if you want. Only you'll need to show the mesh in the viewport (not for particles) and render it with the engine you want.
Cheers!!!
- LuisMiguel
- Posts: 528
- Joined: Fri Jun 04, 2010 2:37 pm
Re: melt material for RKmesh(for3dsMax) & renderkit for Vray
No problem
luisM.
luisM.