The simulation of the particle emitters went ok and I have set those to cache simulation,
however when I turn the build option on, even for only 1 of my particle meshes
(I use 1 for each of the 4 shapes so they don't interfere with each other)
the simulation crashed at around 140 frames,
I suppose it could be because the size of both my particles and my particle mesh polys is set to 0.0002, but I found when I used higher values it looked rather unrealistic and more like a blob rather than a fluid.
Anyone that can help out?
Screenshot here:
http://orig07.deviantart.net/a0ff/f/201 ... apdl5i.png
I really wanted to try a nice fluid simulation but if it doesn't work I'll just have to quickly slap something else together since the assignment is due Thursday morning :/
The plan was to be original and maybe have something nice to put on my portfolio later on (would look a lot better than just breaking the logo apart in 3DsMax like 50% of the other students are doing)
Big thanks already!
PS this is my first time using realflow so yeah, would be great if you guys could keep the solutions noob proof
