Mesh channels (magnitudes/vertex colors) in maya?

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Posts: 55
Joined: Wed Sep 19, 2012 2:42 pm

Mesh channels (magnitudes/vertex colors) in maya?

Post by izo » Fri Apr 26, 2019 8:48 am


I wanted to ask what your experiences are on how to get mesh colors in maya. I need the velocity and vorticity or shading, I did it previously with rfrk but since that's not available I tried hybrido with abc and checked the channels but I don't see any color sets. Ideal would be with the standard vdb mesher but hybrido works too. I even tried .bin files which at least gives me motion blur but still can't see no colors.

Anyone? What am I missing?

Thomas Schlick
Posts: 178
Joined: Tue Aug 29, 2017 12:35 pm

Re: Mesh channels (magnitudes/vertex colors) in maya?

Post by Thomas Schlick » Wed May 08, 2019 7:51 am

Hi izo,

The channels in Maya are broken for around 2 years now due to a bug in RFConnect. So, given the fact that it's been an issue for such an incredibly long time I wouldn't bet on a fix anymore. There's also no workaround for getting channel data from any of RF's particle or mesh sources. It simply doesn't work in Maya. Channels work in C4D and 3DS, but with Houdini I'm not 100% sure, and I think there was a problem as well.

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