Does cache for rigid bodies work?
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Does cache for rigid bodies work?
I´ve experience the objects simualted do not move when cached. Is this the normal behaveour?
Re: Does cache for rigid bodies work?
I also observed this yesterday.
Last edited by tsn on Tue Aug 30, 2011 10:16 am, edited 1 time in total.
Thomas Schlick | Next Limit Technologies
Re: Does cache for rigid bodies work?
I had similar problems, it helps to delete the sd cache filess. I hoped they would have fixed it in RF2012, but unfortunately it seems like it is not fixed, yet.
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Re: Does cache for rigid bodies work?
I think it has to do with re-simulate the scene with the objects set to cache, but I had to do more tests.
Could you guys test this at NL?
Thanks a lot.
Could you guys test this at NL?
Thanks a lot.
Re: Does cache for rigid bodies work?
There is an issue here, actually not a bug but something that can be improved.
Every single object must export its "Animation" resource if it is going to be use in "Cache" mode. I mean, in the export central, under the object, check the "Animation" option.
An improvement to this will be using the global "Animation(.sd)" in the case the animation file per object is missing.
Every single object must export its "Animation" resource if it is going to be use in "Cache" mode. I mean, in the export central, under the object, check the "Animation" option.
An improvement to this will be using the global "Animation(.sd)" in the case the animation file per object is missing.
Angel Tena
Head of RealFlow Technology
Next Limit Technologies
Head of RealFlow Technology
Next Limit Technologies
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Re: Does cache for rigid bodies work?
Thanks for the explanation, Ángel.