Keyframing "ParticleMesh (RK)" parameters inside RF5?

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kobataro
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Joined: Fri Jun 25, 2010 12:43 pm
Location: Roppongi Tokyo Japan

Keyframing "ParticleMesh (RK)" parameters inside RF5?

Post by kobataro » Thu Dec 02, 2010 10:30 am

Hi,
Is anyone know how to animate the parameter for particleMesh(RK) inside RF5??
Standard mesher can do keyframing, but RK mesher cannot...

Cheers,

kobataro

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gus
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Re: Keyframing "ParticleMesh (RK)" parameters inside RF5?

Post by gus » Thu Dec 02, 2010 4:55 pm

Hi Kobataro,

Unfortunately we haven´t added that possibility yet, but thanks for reminding us.
The workaround is to access the parameters via scripting right now, and change them on a per frame basis.
You could for example use a dummy object that holds the animation for the values, read that and set it to the RK mesh on each frame.

Cheers,

g-)
...........Gus Sánchez-Pérez..........
RealFlow Product Manager
Next Limit Technologies

Jorge Medina
Posts: 71
Joined: Wed Jun 09, 2010 6:23 pm

Re: Keyframing "ParticleMesh (RK)" parameters inside RF5?

Post by Jorge Medina » Sun Dec 05, 2010 9:34 pm

If you have RenderKit for Mental ray or Renderman you could do it.
Cheers.
Jorge Medina Alix
VFX TD / 3DFluids Consultancy

Tech RF Blog: RF Wisdom
Personal works (WIP): Liquid Entropy

kobataro
Posts: 8
Joined: Fri Jun 25, 2010 12:43 pm
Location: Roppongi Tokyo Japan

Re: Keyframing "ParticleMesh (RK)" parameters inside RF5?

Post by kobataro » Mon Dec 06, 2010 4:48 am

gus wrote:Unfortunately we haven´t added that possibility yet, but thanks for reminding us.
The workaround is to access the parameters via scripting right now, and change them on a per frame basis.
You could for example use a dummy object that holds the animation for the values, read that and set it to the RK mesh on each frame.
Yes, it did worked via scripting.
Thanks, Gus.
Jorge Medina wrote:If you have RenderKit for Mental ray or Renderman you could do it.
Cheers.
Thanks for the info too, Jorge.

Cheers,

kobataro

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