I am trying to achieve this effect using scripting and some filters:
http://www.youtube.com/watch?v=jt07NGHTjTI
I´ve founded some difficulties to get the particles at the outside border of the fluid.
http://vimeo.com/27328892
Any ideas to get that particles?
Evaporation
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- Posts: 71
- Joined: Wed Jun 09, 2010 6:23 pm
Evaporation
Jorge Medina Alix
VFX TD / 3DFluids Consultancy
Tech RF Blog: RF Wisdom
Personal works (WIP): Liquid Entropy
VFX TD / 3DFluids Consultancy
Tech RF Blog: RF Wisdom
Personal works (WIP): Liquid Entropy
Re: Evaporation
Have you tried something with getNormal() and a dot product?
Usually, the normals of the particles at the side of the volume are pointing away from the core fluid. Hope it helps...
Usually, the normals of the particles at the side of the volume are pointing away from the core fluid. Hope it helps...
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- Posts: 71
- Joined: Wed Jun 09, 2010 6:23 pm
Re: Evaporation
Sounds good! I´ll test that.
Thanks.
Thanks.
Jorge Medina Alix
VFX TD / 3DFluids Consultancy
Tech RF Blog: RF Wisdom
Personal works (WIP): Liquid Entropy
VFX TD / 3DFluids Consultancy
Tech RF Blog: RF Wisdom
Personal works (WIP): Liquid Entropy
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- Posts: 71
- Joined: Wed Jun 09, 2010 6:23 pm
Re: Evaporation
Hi!
I want to share these tests emulate an evaporation behaviour done in RF2012.
http://rfwisdom.wordpress.com/2011/08/17/evaporation/
I want to share these tests emulate an evaporation behaviour done in RF2012.
http://rfwisdom.wordpress.com/2011/08/17/evaporation/