Hi,
I am asking because I wanted to check if my basic workflow is correct. I've got a Grid Mesh in my scene. In order to fit the water surface better to the camera, I wanted to do the following:
- Create a polyPlane, basically the size of the Grid mesh
- Put the same shader (including the Grid's Displacement Map) onto that Grid and fill the rest of the are with these tiles.
As I remember the Displacement textures created by RF are tileable, so this shoud be working. Is there anything else I need to take into account?
Grid & Tiling
- atena
- Site Admin
- Posts: 112
- Joined: Fri Jun 04, 2010 1:25 pm
Re: Grid & Tiling
Yes, RF displacement textures are tileable. I guess that procedure should work fine, if I understood it well.
Angel Tena
Head of RealFlow Technology
Next Limit Technologies
Head of RealFlow Technology
Next Limit Technologies