Grid & Tiling

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FlorianK
Posts: 238
Joined: Fri Jun 11, 2010 9:56 am
Location: Cologne, Germany

Grid & Tiling

Post by FlorianK » Fri Jul 01, 2011 3:14 pm

Hi,

I am asking because I wanted to check if my basic workflow is correct. I've got a Grid Mesh in my scene. In order to fit the water surface better to the camera, I wanted to do the following:

- Create a polyPlane, basically the size of the Grid mesh
- Put the same shader (including the Grid's Displacement Map) onto that Grid and fill the rest of the are with these tiles.

As I remember the Displacement textures created by RF are tileable, so this shoud be working. Is there anything else I need to take into account?

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atena
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Posts: 112
Joined: Fri Jun 04, 2010 1:25 pm

Re: Grid & Tiling

Post by atena » Fri Sep 02, 2011 12:19 am

Yes, RF displacement textures are tileable. I guess that procedure should work fine, if I understood it well.
Angel Tena
Head of RealFlow Technology
Next Limit Technologies

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