Surface Properties for Particle Mesh

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Oldcode
Posts: 170
Joined: Fri Nov 04, 2011 12:35 am

Surface Properties for Particle Mesh

Post by Oldcode » Sat Nov 12, 2011 2:28 pm

Hi,

When I bring either a Standard or RK particle mesh into Lightwave, it won't keep the surface properties I set to it. As soon as you go to the next frame, it resets the color and texture back to the default grey. :?

I managed to get it to work once, but I don't know why. I've looked in the user's manual, follow the directions, but it seems to make no difference.

What am I missing? :?:

User avatar
Oldcode
Posts: 170
Joined: Fri Nov 04, 2011 12:35 am

Re: Surface Properties for Particle Mesh

Post by Oldcode » Mon Nov 14, 2011 1:49 am

Okay! I found a solution to the surfacing problem. The answer is to create your surface file and save it, naming is you like. When you create your mesh, have RF create *.lwo objects. Then use the attached surface utility to apply your new surface file onto all the object in the mesh folders. Here's the readme file.

SURFREP : Surface Replacer (for Lightwave users)
----------------------------------------------------------------------

SURFREP is a Windows utility that replaces the surface properties
of every LWO object in a sequence. Sequences should be of type
namexxx.lwo (where xxx is the frame number).

SURFREP is useful to handle LWO sequences generated with RealFlow or
RealWave.

1. Click "Input Sequence" and choose any LWO object in a sequence.
2. Click "New surface file" and choose a SRF file
3. Click "Output Sequence" and write a new name for the sequence.
4. Click "Proceed"

Note: Do not use a surface without "smoothing".
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