I am new to Realflow and I was hoping someone could help me out with an issue I am having. I am running a simulation where two different streams of particles are colliding with each other. I know how to mesh a single particle sim but for some reason when I start doing more then one I get a mesh object but it wont build and it isn't connected to any emitter. Can someone please clear this up for me.
Thank you,
Meshing multiple Particle groups.
Re: Meshing multiple Particle groups.
Just to make sure you didn't accidentally miss a step, here is how to create one mesh using oarticles from different emitters as input:
1) Create a Particle Mesh node (Standard or Render Kit doesn't matter).
2) Right click this node, select Insert Emitters.
3) This opens a dialog, select the emitters you want to include in the meshing process.
If you right click the Mesh Node > Build, a mesh is generated for the current frame including particle clouds coming from all emitters you selected in step 3.
You must not connect Mesh nodes in Global/ Exclusive links to anything, just select the emitters via Insert Emitters. If you follow the steps above, meshes will be generated. If still no meshes are generated, this might be due to your settings. Default settings work in 99% of the cases, if not make sure to try if Standard or Render Kit works better for you. When using Render Kit, Auto Polygon Size > Yes can kill mesh creation if your particle cloud is very chaotic.
1) Create a Particle Mesh node (Standard or Render Kit doesn't matter).
2) Right click this node, select Insert Emitters.
3) This opens a dialog, select the emitters you want to include in the meshing process.
If you right click the Mesh Node > Build, a mesh is generated for the current frame including particle clouds coming from all emitters you selected in step 3.
You must not connect Mesh nodes in Global/ Exclusive links to anything, just select the emitters via Insert Emitters. If you follow the steps above, meshes will be generated. If still no meshes are generated, this might be due to your settings. Default settings work in 99% of the cases, if not make sure to try if Standard or Render Kit works better for you. When using Render Kit, Auto Polygon Size > Yes can kill mesh creation if your particle cloud is very chaotic.