Triggering Rigid Bodies by particles

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arxcher
Posts: 2
Joined: Wed Apr 04, 2012 8:06 pm

Triggering Rigid Bodies by particles

Post by arxcher » Wed Apr 04, 2012 8:27 pm

Hi- sorry if this is already answered- but I cant find it if it is. What I want is for my pre-fragmented Multibody Rigid Body to only be activated when particles hit it. Currently it falls to the ground as soon as the simulation starts due to gravity. Is there a way to do this?

Thanks,
Patrick

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tsn
Posts: 283
Joined: Fri Jun 11, 2010 7:22 am

Re: Triggering Rigid Bodies by particles

Post by tsn » Thu Apr 12, 2012 2:34 pm

You might want to have a look at Luis' blog. There he uses a very clever method to achieve the effect you're looking for in combination with the morph daemon. On this page you can also find a pdf tutorial:

http://luismma.wordpress.com/2010/09/23 ... ph-plugin/
Thomas Schlick | Next Limit Technologies

arxcher
Posts: 2
Joined: Wed Apr 04, 2012 8:06 pm

Re: Triggering Rigid Bodies by particles

Post by arxcher » Tue Apr 17, 2012 12:52 am

Cool- thanks for the reply and link! Hopefully Next Limit will add something like this as a Rigid Body node parameter so you don't have to go into script. Something like Rayfire's "Deactivate static impact object" and then be able to say how you want it to be activated.

Patrick

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