Wave Generation - How?

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Frosty3d
Posts: 21
Joined: Fri Sep 07, 2012 1:53 am

Wave Generation - How?

Post by Frosty3d » Tue Oct 02, 2012 6:20 am

I'm creating a scene where I need an ocean wave (not breaking wave) as you'd see in out in the ocean, not near the shore.
I've set up a channel scene to place my ship into but I'm not sure how best to generate the regular ocean wave.
I've tried using wind but I can't seem to get that nice gentle rise and fall I need.
I can't have the wave breaking at all - it must be a gradual rise and fall as it would be out in a fairly calm ocean.

Can you give me any clues how to generate a wave such as this using Hybrido?

I don't want to use RealWave as I've tried this and ran into problems elsewhere.

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LuisMiguel
Posts: 528
Joined: Fri Jun 04, 2010 2:37 pm

Re: Wave Generation - How?

Post by LuisMiguel » Tue Oct 02, 2012 10:03 am

Hi Frosty3D,

Take a look at this.

http://luismma.wordpress.com/2010/09/16 ... nd-3dsmax/

luisM.

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