Are disconnected nodes calculated?

Post Reply
User avatar
Otuama
Posts: 162
Joined: Sun Jun 27, 2010 2:29 pm

Are disconnected nodes calculated?

Post by Otuama » Wed Jul 03, 2013 3:24 pm

I have a scene with some high-ish res objects parented to low res versions. The low res are rigid body. The high res aren't linked to anything and don't have dynamics.

Do the disconnected high res objects add to the sim times in any way?
Otuama - Vimeo
'Strength does not come from physical capacity. It comes from an indomitable will.' - Gandhi

User avatar
LuisMiguel
Posts: 528
Joined: Fri Jun 04, 2010 2:37 pm

Re: Are disconnected nodes calculated?

Post by LuisMiguel » Wed Jul 03, 2013 4:08 pm

Hi,

Are they Multibodies? Could you send the scene to take a look?

luisM.

User avatar
Otuama
Posts: 162
Joined: Sun Jun 27, 2010 2:29 pm

Re: Are disconnected nodes calculated?

Post by Otuama » Wed Jul 03, 2013 4:45 pm

Hi Luis.

I don't know whether I need to send the scene as I was only asking out of curiosity because when running in the command line it brings up a lot of information.

It brings up information about the high res objects even though they are not dynamic and aren't linked to anything. Info it displays includes: That each high res object has 5 degenerated faces and also each frame it displays info about how many faces the high res ones have.

I didn't know whether any info the command line displays are nodes that affect the scene (are calculated) or whether the command line displays this info even if nodes have no affect on the scene.

In total, I'd need to send you 300mb so won't do that unless I really need to.
Otuama - Vimeo
'Strength does not come from physical capacity. It comes from an indomitable will.' - Gandhi

User avatar
LuisMiguel
Posts: 528
Joined: Fri Jun 04, 2010 2:37 pm

Re: Are disconnected nodes calculated?

Post by LuisMiguel » Thu Jul 04, 2013 8:27 am

Hi,

I though it was serious :D. No, it is not necessary to send the image. You are right, the information is displayed in command line all time.

luisM.

Post Reply