Bake Caronte Sims

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DeltaJuliet
Posts: 78
Joined: Thu May 30, 2013 1:19 pm

Bake Caronte Sims

Post by DeltaJuliet » Mon Jul 15, 2013 9:55 am

Hi all,

Is it possible to bake a Caronte sim? i couldn't find a way to do it (Set the object to cache, didn't work)
i had to calculate the sim then import the animated sd to cinema 4D and re-export as alembic back to RF.
there must be an easyer way.

cheers.

Dave.

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tsn
Posts: 283
Joined: Fri Jun 11, 2010 7:22 am

Re: Bake Caronte Sims

Post by tsn » Mon Jul 15, 2013 10:29 am

Did you enable the object's "Animation.sd" file under Export Central? Each object has its own export resource and if you want to use the cached state you have to enable this resource:

http://support.nextlimit.com/display/rf ... cts+-+Node (look for "Simulation", 2nd paragraph)

Another way is to bake the transformations into keys during or after a simulation with a script. There is an example in the documentation:

http://support.nextlimit.com/display/rf ... ation+Keys
Thomas Schlick | Next Limit Technologies

DeltaJuliet
Posts: 78
Joined: Thu May 30, 2013 1:19 pm

Re: Bake Caronte Sims

Post by DeltaJuliet » Mon Jul 15, 2013 10:45 am

Aha! thanks, that will do it ;)

Dave.

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