Hybrido 2 Boat sim Wrong

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atena
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Re: Hybrido 2 Boat sim Wrong

Post by atena » Mon Jul 15, 2013 5:10 pm

Increasing the steps must be working regardless of the speed of the boat. BTW I tried your scene and didn't have any tendrils. Did you send us the right one? Can you upload a screen shot of the look you are having right now? Are you using the version 7.0.1.0131?
Angel Tena
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Re: Hybrido 2 Boat sim Wrong

Post by dario.ortisi@gmail.com » Mon Jul 15, 2013 5:55 pm

This is the screenshot from the same scene i posted and a cell size scale from global cell size to 0.300 with Max substeps to 10.
And the version as you see on screen.
Can i ask to you a screenshot of a good sim of my scene boat?

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Re: Hybrido 2 Boat sim Wrong

Post by dario.ortisi@gmail.com » Mon Jul 15, 2013 8:57 pm

Right now i'm using 150 substeps and strictness to 1. I don't know how the simulation evolved and if is the strictness value that resolve the problem or maybe the substeps 150, anyway this is the result.
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atena
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Re: Hybrido 2 Boat sim Wrong

Post by atena » Tue Jul 16, 2013 9:33 am

I don't think we have the same scene that you have. This is what I get if I simulate your scene.

https://dl.dropboxusercontent.com/u/183 ... review.mov

Other than that I must say that adding friction to the yacht will definitely help to add realism to your scene. For "Friction bandwidth" the double of the "Cell size" parameter is a good value, for the "Grid friction" a value of 0.5 is also a good one.
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Re: Hybrido 2 Boat sim Wrong

Post by dario.ortisi@gmail.com » Tue Jul 16, 2013 9:50 am

I'm shure is the same scene, because for to be shure, i 've downloaded the same scene i posted here and simulated. How many substeps you set?

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atena
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Re: Hybrido 2 Boat sim Wrong

Post by atena » Tue Jul 16, 2013 10:11 am

Just 1, I think the same in your scene.

I added friction to your scene, also lowered the "global cell size" parameter to 0.5.
Here you can see the video and the scene.

https://dl.dropboxusercontent.com/u/18354044/test01.mov
https://dl.dropboxusercontent.com/u/183 ... Scaled.zip
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Re: Hybrido 2 Boat sim Wrong

Post by CG_Nema » Thu Jul 18, 2013 12:16 am

atena wrote:Just 1, I think the same in your scene.

I added friction to your scene, also lowered the "global cell size" parameter to 0.5.
Here you can see the video and the scene.

https://dl.dropboxusercontent.com/u/18354044/test01.mov
https://dl.dropboxusercontent.com/u/183 ... Scaled.zip

I had a feeling friction would fix it! Looks great by the way.

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Re: Hybrido 2 Boat sim Wrong

Post by dario.ortisi@gmail.com » Sat Jul 20, 2013 2:36 pm

Ok. Now i have a simulation similar to the last one of Atena. But it's normal that i need to setting up the Emission rate really high value like 6000000 for to see a good amount of Particles? And another one, on splash statistics i have Existent and Emitted particles to 0/Zero. It's normal?

Thanks.

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LuisMiguel
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Re: Hybrido 2 Boat sim Wrong

Post by LuisMiguel » Mon Jul 22, 2013 9:20 am

Hi dario,

Have you checked if you have adjusted the splash bounded?. I mean, to scale up the green splash box to adjust it to the area where you want to emit splashes.

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Re: Hybrido 2 Boat sim Wrong

Post by dario.ortisi@gmail.com » Mon Jul 22, 2013 10:03 am

Yes. I set the bounded of splash little bit more then yachtObject. Now i use splash&Foam emitter and i have a good amount of particles like 5000000. Now the answer. How i'm render this amount of particles without Krakatoa?. :) Renderkit as particles or cloud. I have 12GB RAM, but it seem that rendering take more time. What optimization i do?

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