I was rendering some fluids using the Renderkit last night and encountered a bug.
The RF mesh was not reflecting any of the geometry in the scene. I was setting
up a couple of polygon planes for reflections and they would not show up on the mesh.
However, the diffuse color was still affected by the reflectors.
I meshed the particles in Realflow and then imported the mesh into Maya to continue working.
Everything rendered out fine so it was definitely the renderkit.
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