Particle Mesh - feature suggestion

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gus
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Re: Particle Mesh - feature suggestion

Post by gus » Tue Sep 17, 2013 8:53 am

Hi Marnix,

Definitely something dodgy going on in there. Got an instant memory issue while meshing your scene directly, but it perfectly works if you get rid of your mesher and create a new one, or even simply by setting the mesher to autopolygon size.
We will investigate what the problem is so we can fix it for the upcoming patch.
Thanks for sending the scene over.

g-)
...........Gus Sánchez-Pérez..........
RealFlow Product Manager
Next Limit Technologies

marnix@rckmn.nl
Posts: 37
Joined: Fri Apr 27, 2012 12:29 am

Re: Particle Mesh - feature suggestion

Post by marnix@rckmn.nl » Wed Sep 18, 2013 3:42 pm

gus wrote:Hi Marnix,

Definitely something dodgy going on in there. Got an instant memory issue while meshing your scene directly, but it perfectly works if you get rid of your mesher and create a new one, or even simply by setting the mesher to autopolygon size.
We will investigate what the problem is so we can fix it for the upcoming patch.
Thanks for sending the scene over.

g-)

Hi Gus,

At the moment the license has expired again, so I can't retest it.
But from memory i'm pretty sure i've newly created the mesher a few times.
Also the mesher in the file I send was newly created just before saving.

could it somehow be connected to the display issues i've been experiencing?
m.rckmn.nl

marnix@rckmn.nl
Posts: 37
Joined: Fri Apr 27, 2012 12:29 am

Re: Particle Mesh - feature suggestion

Post by marnix@rckmn.nl » Sun Sep 22, 2013 7:05 pm

gus wrote: Got an instant memory issue while meshing your scene directly, but it perfectly works if you get rid of your mesher and create a new one, or even simply by setting the mesher to autopolygon size.

Have fixed a new license (new project coming up) and tried again.
However, the same error message comes back after I do the following:

1. remove mesher
2. add clipping cube
3. new mesher
4. clip cube

also noticed before that a meshsize of 0.01 creates artifacts
some vertexes tend to merge in the middle of the mesh which creates spikes >

Image
m.rckmn.nl

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