I have a standard emitter shooting water out of a pipe and hitting a slanted concrete floor, when the water hits the floor, I want a seperate splash, so I can texture it white, which is the way it should be in the real world. Can I use a hybrido splash or is there another way to do this? I attached a screenshot to show whats goiing on.
Thanks for any help.
Splash from standard emitter?
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Billabong
- Posts: 53
- Joined: Wed Jan 11, 2012 4:21 am
Splash from standard emitter?
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- FlorianK
- Posts: 238
- Joined: Fri Jun 11, 2010 9:56 am
- Location: Cologne, Germany
Re: Splash from standard emitter?
Use a filter that works upon object collision. Create a container as target folder for your Splash particles and hand the Partcles that have been colliding over to the new container.
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Billabong
- Posts: 53
- Joined: Wed Jan 11, 2012 4:21 am
Re: Splash from standard emitter?
Thank you Florian