Our pipeline is 3delight based and I'm trying to adapt RFRK2 FOR RENDERMAN FOR MAYA to fit our needs. For that I'm using the primitive parameters from RendermanCommandLine section in documentation.
I'm having the following issues.
1. The rfrk_smooth parameter from the Meshing section doesn't affect the render at all. With the mental ray render kit it's working.
2. Motion Blur doesn't work as expected. At least I can't get it.
These are the shutter open/close values I use with camera shutter angle of 144. They are the same as what 3delight uses when computing motion blur:
End on frame (shutter closes on frame -> offset 0 relative to the frame)
-0.4; 0.0
Start on frame (shutter opens on frame)
0.0; 0.4
Center on frame
-0.2; 0.2
What is the correct way to render motion blur with rfrk?
We're on Linux (Fedora 11 x64) using "rfrk2_runprogram" procedural.
The motion blur I'm getting is only from the position of the mesh forward (as in "start on frame")
Here are some of my test renders:



Thanks in advance.
Peter