I am a fan of alembic, it has a couple of annoyances that are driving me nuts.
First the object normals don't want to be reversed, i do reverse them, and they do look reversed, but press 'simulate' and they go back to the original orientation.
the more annoying issue is dealing with FPS, I get an export abc file from max, at say 25 fps...goes in to Rf, but if i change the FPs output in Rf to 100, the animation gets stretched...it makes sense Rf doing this, but I do try many different FPS in Rf to get the result i need, so now i need to go back to 3dsmax and export at 100 fps, and have RF also at 100 fps so the animation matches.
I am lazy the less to and fro to 3d the better


Is there a way of overriding this behavior?